Post an ante to start. Two hole cards are dealt to each player.
After seeing your cards, choose to play (call/raise) or fold.
Community cards are dealt in stages: Flop (3), Turn (1), River (1).
Betting rounds occur after each deal. You can check, call, raise, or go all-in.
Best 5-card hand from your 2 hole cards + 5 community cards wins the pot.
Hand rankings: Royal Flush > Straight Flush > Four of a Kind > Full House > Flush > Straight > Three of a Kind > Two Pair > One Pair > High Card.
Math & Probabilities
RTP
97.80%
Volatility
Medium
AI Players
3
Blinds
$25/$50
Pulse Poker simulates an asynchronous ladder table with four rotating digital opponents. The pace is brisk, open raises are larger, and hands are framed as short bursts of pressure rather than long casino sessions.
🔒 For Casino Operators
Engine Mechanics: Poker hand evaluation engine against dealer hand. Player makes ante + play decisions. Optimal strategy reduces house edge.
RTP Control: Target RTP is configurable via the Dashboard → Game Control tab. The engine uses dynamic payout adjustment: rtpFactor = targetRTP / currentRTP clamped to [0.1, 2.5], applied to every win. Over ~500 rounds, actual RTP converges to target within ±1%.
Mode Profile: Simulated multiplayer pacing with more seats, faster blind pressure, and a more aggressive field than the classic table.
Variance Profile: Medium-high variance. The table opens wider, 3-bets more often, and forces more marginal decisions into the middle streets.